![]() ![]() HWM w/ Open Vein, PBS, Wicked Slice and Pistol Shot DISMAS Plague Doctor w/ Blinding Gas, Noxious Gas, Plague Grenade and Cureĭouble Stun Plague + Hellion and one more on Houndmaster STUN TEAM which is good for DD3.Ĭrusader w/ Smite, Inspiring Cry and Holy Lance REYNALD Occultist w/ Stab, Artillery, Weakening Curse and Wyrd Hellion w/ Iron Swan, Adrenaline Boost and If It Bleeds Men-at-arms reply and shield the houndmaster, always a guard on ranks 2 & 3 vestal heals Houndmaster w/ Guard Dog, Cry Havoc, Whistle and Hound's Rush Man-at-Arms w/ Defender, Bolster and Rampart This set is very good for optimized mobility and high DPS the two are primordials for DD1 Jester w/ Solo, Finale, Stab, Harvest (extreme mobility) Occultist w/ Wyrd, Mark, Vulnerability, Stab (SUPPORT) ![]() Grave Robber w/ Shadow Fade, Lunge, Toxin Trickery (LUNGE) (extreme mobility) You can’t spend them or use them elsewhere unless you plan on exchanging them for other Heirlooms.Here we will see the better set of skills to use for each class for each dungeon : Gather enough Heirlooms for the building you wish to upgrade.īesides this function, Heirlooms are practically useless.If you wish to use Heirlooms, you’ll have to go to the structure you want to upgrade. You can get them from finishing dungeons or exploring. These buildings can be upgraded with the use of Heirlooms, which are a distinct type of loot. In the Town, you’ll encounter a few buildings with practical functions. As this phase isn’t a combat phase, you can pick any character you want and use a Provision to treat them. Provisions are helpful when in combat, but you can also use them while at a campfire. Select the hero and bring up the inventory.If a hero wishes to use Holy Water, you must wait until their turn.
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